Human-Computer Interaction Researcher, Designer, Artist, Gamer

Creativity is an essential component of human well-being. It affects many different aspects of our lives, including personal growth, career success, and social engagement. My research investigates new ways of supporting and evaluating human creative processes by intermixing methodologies from science, design, art, and games. My objective as a researcher is to generate knowledge and practice on how to assemble these sometimes opposing disciplines into consonance.

Education

Ph.D. in Computer Science, Texas A&M University, May 2016
Phrasing Bimanual Interaction for Visual Design
GPR 3.88
Electives: Computer Graphics, Machine Learning, Creative Cognition, Sketch Recognition

M.S. in Computer Science, Texas A&M University, August 2007
A Transitory Interface Component for In-Context Visualization and Adjustment of a Value
GPR 3.612
Electives: Human-Centered Computing, Physical Interfaces, User Interfaces and Information Visualization, Recombinant Media, Physically Based Modeling

B.S. in Computer Science, Cum Laude, Texas A&M University, May 2004
GPR 3.603
Electives: Structures of Interactive Information, Design Communication Foundations, Computer Graphics, Drawing, Photography

Awards

ERCIM Fellowship, January-December 2019 (monthly stipend, travel expenses).

Texas A&M University Dissertation Fellowship, Fall 2015-Summer 2016 (full support).

ACM Creativity and Cognition 2015, Graduate Symposium (travel expenses).

CWI Internship, June-August 2014 (monthly stipend).

Publications and Peer-Reviewed Articles

Journal

  1. Toups, Z. O., Lalone, N., Alharthi, S. A., Sharma, H. N., & Webb, A. M. (2019). Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Trans. Comput.-Hum. Interact., 26(5), 30:1–30:43.
  2. Kerne, A., Webb, A. M., Smith, S. M., Linder, R., Lupfer, N., Qu, Y., Moeller, J., & Damaraju, S. (2014). Using Metrics of Curation to Evaluate Information-Based Ideation. ACM Trans. Comput.-Hum. Interact., 21(3), 14:1–14:48.
  3. Kerne, A., Koh, E., Smith, S. M., Webb, A., & Dworaczyk, B. (2008). combinFormation: Mixed-initiative Composition of Image and Text Surrogates Promotes Information Discovery. ACM Trans. Inf. Syst., 27(1), 5:1–5:45.
  4. Webb, A. M., Kerne, A., & Koh, E. (2007). Human Movement and Clear Affordances Promote Social Interaction. Leonardo Electronic Almanac, 19(5).

Conference (Archived)

  1. Onik, A. R., Alsmadi, R., Baggili, I., & Webb, A. M. (2024). So fresh, so clean: Cloud forensic analysis of the Amazon iRobot Roomba vacuum. Forensic Science International: Digital Investigation, 48.
  2. Jafari, A., Zhu, Y., Karunatillake, S., Qian, J., Jeong, S., Kazemian, A., & Webb, A. (2024). Envisioning Extraterrestrial Construction and the Future Construction Workforce: A Collective Perspective. Proceedings of the 41st International Symposium on Automation and Robotics in Construction, to appear.
  3. Soares, N., Seiden, S., Baggili, I., & Webb, A. M. (2023). On the Application of Synthetic Media to Penetration Testing. Proceedings of the 2nd Workshop on Security Implications of Deepfakes and Cheapfakes, 1–10.
  4. Nam, H. Y., Webb, A. M., Tucker, R., & Harmon, B. (2023). Code to Cope: Supporting Self-Care by Integrating Creative Coding and Coping Mechanisms. Proceedings of the 15th Conference on Creativity and Cognition, 162–170.
  5. Nam, H. Y., Campbell, J. N., Webb, A. M., & Harmon, B. (2023). FloraWear: Wearable Living Interface. Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction.
  6. Tchernavskij, P., Webb, A. M., Gemeinhardt, H., & Mackay, W. E. (2022). Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games. Proceedings of the 2022 ACM SIGCHI Conference on Creativity and Cognition.
  7. Striner, A., Webb, A. M., Hammer, J., & Cook, A. (2021). Mapping Design Spaces for Audience Participation In Game Live Streaming. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.
  8. Webb, A. M., Fowler, H., Kerne, A., Newman, G., Kim, J.-H., & Mackay, W. E. (2019). Interstices: Sustained Spatial Relationships Between Hands and Surfaces Reveal Anticipated Action. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 588:1–588:12. [24%].
  9. Webb, A. M., & Cesar, P. (2019, July). Uncovering Seams in Distributed Play of Tabletop Role-Playing Games. Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play.
  10. Webb, A. M., Spiel, K., Toups, Z. O., Hamilton, B., Lupfer, N., Graeber, R. A., & Mackay, W. E. (2019). Distributed Creativity in Play. Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 714–721.
  11. Ali, A. E., Ashby, L., Webb, A. M., Zwitser, R., & Cesar, P. (2019, November). Uncovering Perceived Identification Accuracy of In-Vehicle Biometric Sensing. 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications.
  12. Lupfer, N., Fowler, H., Valdez, A., Webb, A. M., Merrill, J., Newman, G., & Kerne, A. (2018). Multiscale Design Strategies in a Landscape Architecture Classroom. Proceedings of the 2018 Designing Interactive Systems Conference, 1081–1093. [25%].
  13. Webb, A. M., Kerne, A., Brown, Z., Kim, J.-H., & Kellogg, E. (2016). LayerFish: Bimanual Layering with a Fisheye In-Place. Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, 189–198. https://doi.org/10.1145/2992154.2992171 [28%].
  14. Lupfer, N., Kerne, A., Webb, A. M., & Linder, R. (2016). Patterns of Free-form Curation: Visual Thinking with Web Content. Proceedings of the 24th ACM International Conference on Multimedia, 12–21. [20%, Best Paper Nominee (2%)].
  15. Webb, A. M., Wang, C., Kerne, A., & Cesar, P. (2016). Distributed Liveness: Understanding How New Technologies Transform Performance Experiences. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 432–437. [25%].
  16. Webb, A. M., Pahud, M., Hinckley, K., & Buxton, B. (2016). Wearables As Context for Guiard-abiding Bimanual Touch. Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 287–300. [20.6%].
  17. Webb, A. M. (2015). Pen + Touch Diagramming to Stimulate Design Ideation. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 331–332. [26%].
  18. Linder, R., Lupfer, N., Kerne, A., Webb, A. M., Hill, C., Qu, Y., Keith, K., Carrasco, M., & Kellogg, E. (2015). Beyond Slideware: How a Free-form Presentation Medium Stimulates Free-form Thinking in the Classroom. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 285–294. [28%].
  19. Lupfer, N., Hamilton, B., Webb, A., Linder, R., Edmonds, E., & Kerne, A. (2015). The Art.CHI Gallery: An Embodied Iterative Curation Experience. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 391–394. [25%].
  20. Fei, S., Webb, A. M., Kerne, A., Qu, Y., & Jain, A. (2013). Peripheral Array of Tangible NFC Tags: Positioning Portals for Embodied Trans-surface Interaction. Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, 33–36. [29%].
  21. Webb, A. M., Linder, R., Kerne, A., Lupfer, N., Qu, Y., Poffenberger, B., & Revia, C. (2013). Promoting Reflection and Interpretation in Education: Curating Rich Bookmarks As Information Composition. Proceedings of the 9th ACM Conference on Creativity & Cognition, 53–62. [32%].
  22. Kerne, A., Webb, A. M., Latulipe, C., Carroll, E., Drucker, S. M., Candy, L., & Höök, K. (2013). Evaluation Methods for Creativity Support Environments. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, 3295–3298. [32%].
  23. Webb, A. M., & Kerne, A. (2011). Integrating Implicit Structure Visualization with Authoring Promotes Ideation. Proceedings of the 11th Annual International ACM/IEEE Joint Conference on Digital Libraries, 203–212. [23%].
  24. Qu, Y., Kerne, A., Webb, A. M., & Herstein, A. (2011). Interoperable Metadata Semantics with Meta-metadata: A Use Case Integrating Search Engines. Proceedings of the 11th ACM Symposium on Document Engineering, 171–174. [53%].
  25. Kerne, A., Qu, Y., Webb, A. M., Damaraju, S., Lupfer, N., & Mathur, A. (2010). Meta-metadata: A Metadata Semantics Language for Collection Representation Applications. Proceedings of the 19th ACM International Conference on Information and Knowledge Management, 1129–1138. [12.7%].
  26. Webb, A., & Kerne, A. (2008). The In-context Slider: A Fluid Interface Component for Visualization and Adjustment of Values While Authoring. Proceedings of the Working Conference on Advanced Visual Interfaces, 91–99. [27.5%].
  27. Koh, E., Kerne, A., Webb, A., Damaraju, S., & Sturdivant, D. (2007). Generating Views of the Buzz: Browsing Popular Media and Authoring Using Mixed-initiative Composition. Proceedings of the 15th ACM International Conference on Multimedia, 228–237. [19%].
  28. Kerne, A., Koh, E., Smith, S., Choi, H., Graeber, R., & Webb, A. (2007). Promoting Emergence in Information Discovery by Representing Collections with Composition. Proceedings of the 6th ACM SIGCHI Conference on Creativity &Amp; Cognition, 117–126. [23%].
  29. Webb, A., Kerne, A., Koh, E., Joshi, P., Park, Y. J., & Graeber, R. (2006). Choreographic Buttons: Promoting Social Interaction Through Human Movement and Clear Affordances. Proceedings of the 14th ACM International Conference on Multimedia, 451–460. [16%].
  30. Kerne, A., Koh, E., Dworaczyk, B., Mistrot, J. M., Choi, H., Smith, S. M., Graeber, R., Caruso, D., Webb, A., Hill, R., & Albea, J. (2006). combinFormation: A Mixed-initiative System for Representing Collections As Compositions of Image and Text Surrogates. Proceedings of the 6th ACM/IEEE-CS Joint Conference on Digital Libraries, 11–20. [23%].

Book Chapters

  1. Webb, A. M., Kerne, A., Linder, R., Lupfer, N., Qu, Y., Keith, K., Carrasco, M., & Chen, Y. (2016). A Free-Form Medium for Curating the Digital. In D. England, T. Schiphorst, & N. Bryan-Kinns (Eds.), Curating the Digital: Space for Art and Interaction (pp. 73–87). Springer International Publishing.

Workshop Papers

  1. Webb, A. M., Tchernavskij, P., & Mackay, W. E. (2017). Substrates for Supporting Narrative in Tabletop Role-Playing Games. In ACM CHI Play 2017 Workshop: Augmented Tabletop Games Research.
  2. Webb, A. M., & Kerne, A. (2014). Embodying Diagramming through Pen + Touch Gestures. In ACM CHI 2014 Workshop on Gesture Interaction Design: Communication and Cognition.
  3. Webb, A. M., Kerne, A., Linder, R., Lupfer, N., Qu, Y., Keith, K., & Carrasco, M. (2014). Multi-Scale Information Composition: a New Medium for Freeform Art Curation in the Cloud. In ACM CHI 2014 Workshop on Curating the Digital: Spaces for Art and Interaction.
  4. Linder, R., Webb, A. M., & Kerne, A. (2013). Searching to Measure the Novelty of Collected Ideas. In ACM CHI 2014 Workshop on Evaluation Methods for Creativity Support Environments Workshop.
  5. Webb, A. M., & Kerne, A. (2012). Creative Visual Thinking through Information Composition + Diagramming. In ACM CHI 2014 Workshop on Visual Thinking & Digital Imagery Workshop.

Exhibits and Installations

2017 Mackay, W.E., Beaudouin-Lafon, M., Webb, A.M., MacCallum, J., Hseuh, S., Fincker, B., Diaz, E., Garry, J., Lhopitallier, C., Gandillot, C. La grande vitrine de Noël, CURIOSITas, Festival Arts & Sciences de l’Université Paris-Saclay, Gif-sur-Yvette, France.
2015 Lupfer, N., Hamilton, W., Webb, A.M., Linder, R., Edmonds, E., and Kerne, A. The Art.CHI Gallery: An Embodied Iterative Curation Experience, ACM CHI Interactivity, Seoul, Korea.
2012 Moeller, J., Kerne, A., Hamilton, W., Webb, A.M., Lupfer, N. ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture, ACM CHI Interactivity, Austin, TX, USA.

Service

Chair

2019 Posters and Demos Co-Chair for ACM Creativity and Cognition
2013 Workshop Co-Chair, Kerne, A., Latulipe, C., Webb., A., Carroll, E., Steven Drucker, Linda Candy, Kristina Hook, Evaluation Methods for Creativity Support Tools, ACM CHI 2013, Paris, France
2012 Workshop Co-Chair, Kerne, A., Latulipe, C., Webb., A., Carroll, E., Evaluation Methods for Creativity Support Tools, Design Computing and Cognition 2012, College Station, TX

Program Committee

2022 ACM Creativity and Cognition
2021 ACM Creativity and Cognition
2017 ACM Creativity and Cognition
2015 ACM Creativity and Cognition
2014 ACM CHI Workshops
2011 ACM CHI Works-in-Progress

Reviewing

ACM CHI 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2009
ACM ToCHI 2020, 2019
ACM CSCW 2019
ACM DIS 2022, 2020, 2018, 2017
ACM UIST 2020, 2019, 2018, 2017, 2014, 2013
ACM TEI 2021, 2011
ACM MobileHCI 2020
ACM CHI PLAY 2018
ACM CHI LBW 2019
Graphics Interface 2015
ACM ITS 2013, 2012
ACM Multimedia 2013
ACM EICS 2013
ACM/IEEE JCDL 2012
ACM IUI 2010

Professional Experience

Assistant Professor, Louisiana State University; Baton Rouge, LA, USA - August 2021-Present

Working on novel forms of expressive interaction to support creative human activities. Teaching courses on human-computer interaction design and video game design.

Post-doctoral Researcher, CWI; Amsterdam, Netherlands - January 2019-December 2019

Worked with Pablo Cesar on new immersive media experience for distributed play of tabletop role-playing games.

Post-doctoral Researcher, INRIA; Paris, France - January 2017-December 2018

Worked with Wendy Mackay on designing interaction techniques for bimanual pen and touch inter-interaction and understanding narrative generation practices of game masters in tabletop role-playing games.

Research Internship, Microsoft Research; Redmond, WA, USA - Summer 2015

Worked with Michel Pahud, Ken Hinckley, and Bill Buxton on bimanual pen and touch interaction on large surfaces.

Research Assistant, Texas A&M University - August 2008-December 2016

Worked as a Human Computer Interaction researcher in the Interface Ecology Lab.

Research Internship, CWI; Amsterdam, The Netherlands - Summer 2014

Worked with Pablo Cesar on understanding how performers sense audience engagement and visualizing physiological data of audience engagement in distributed performances.

Research Internship, Yahoo! Research; Barcelona, Spain - Summer/Fall 2011

Worked with Alejandro Jaimes on an interactive news visualization for sensemaking.

Teaching Experience

Teaching Assistant, Texas A&M University - Spring 2011

Human-Centered Computing Seminar on Fluid Information (CSCE 667). Helped develop seminar curriculum. Lectured on some course topics. Provided students with feedback.

Project Mentor, Texas A&M University - Spring and Fall 2010

Senior Capstone Software Design (CSCE 482). Developed project topic, deliverables, and readings. Provided feedback to student project team over entire semester.

Teaching Assistant, Texas A&M University - Fall 2009

Human Centered Computing (CSCE 655). Answered students questions. Lectured on some course topics. Provided students with feedback. Graded assignments.

Teaching Assistant, Texas A&M University - Fall 2004

Structures of Interactive Information (CSCE 444). Answered students questions. Lectured on some course topics. Provided students with feedback. Graded assignments.

Grant Writing

Co-developed funded proposals with Andruid Kerne including research objectives, research plans, and literature reviews:

2015‑2016 Collaborative Pen+Touch Design Ideation on Large Surfaces, Microsoft Surface Hub for Research [$32,500].
2012‑2016 EAGER: Embodying Visual Semantic Information Composition to Stimulate Sensemaking and Ideation, National Science Foundation [$340,000].