Assignment 5: High-Fidelity Prototypes

A prototype is one manifestation of a design that allows stakeholders to interact with it and to explore its suitability. It is limited in that a prototype will usually emphasize one set of product characteristics and de-emphasize others.

– Helen Sharp, Yvonne Rogers, and Jennifer Preece, Interaction Design: Beyond Human-Computer Interaction

For this assignment, you will work in your teams to create a high-fidelity prototype and evaluate your designs with target users.

High-fidelity (Functional) Prototype #

Based upon feedback from your low-fidelity prototypes, design and implement a high-fidelity, functional prototype. This prototype does not need to be feature complete and should focus on specific interactions addressed from your low-fidelity prototypes. This prototype must be interactive without any intervention by your team. In other words, a target user should be able to perform a set of tasks without requiring a human to simulate interface responses. Specifically, users should be able to perform tasks used in the low-fidelity prototypes.

You should evaluate your high-fidelity prototype by having 5 or more participants perform the tasks used with the low-fidelity prototypes along with any other tasks that you are interested in evaluating. Observe participants performing these tasks and take notes. Additionally, gather data about user experiences via either interviews or questionnaires after the tasks are completed. Again, the goal here is to get feedback about your designs to shape the next steps, your final project deliverable.

Deliverables #

Deliverables for this assignment will take the form of team presentations and self+peer assessment forms.

High-Fidelity Prototype Presentation (November 14 and 16) #

You will present your high-fidelity prototype in class on November 14 and 16. Presentations should:

  • describe the set of requirements and tasks for which you designed your high-fidelity prototype;
  • present your high-fidelity prototype through either pre-recorded video or live demo;
  • describe what data you collected from having target users perform tasks with your prototype;
  • describe what feedback you gained, what elements of your design worked, what elements of your design did not work;
  • present your plans for the final project deliverable.

Each team will be given five minutes to present. Followed by two minutes of questions and feedback. All members must attend the presentation, unless for an excused absense. When not presenting, you are encouraged to ask questions and provide feedback to other teams.

One member of each team will need to submit a link to the Google Slides for your presentation via Moodle by Monday, November 13 at 11:59 PM. Make sure that access permissions allow anyone with the link to view the slides.

Self+Peer Assessment Form #

Fill out the following assessment form: Assessment Form. Provide scores for yourself and all of your teammates. Assessments forms will factor into grade calculations. Submit assessment forms via Moodle by Monday, November 13 at 11:59 PM.

Grading Breakdown (100 points) #

  • High-Fidelity Prototype [50 points]: Prototype is thoughtfully designed and addresses a set of requirements. Prototype provides necessary functionality and does not require simulation of responses by a human. Prototypes make effective use of design principles. Prototype addresses design issues that arose in low-fidelity prototypes.
  • Evaluation [30 points]: Design insights revealed through evaluation. Use of appropriate methods, data collection, and data analysis.
  • Design Insights [10 points]: Explanation of successful or problematic aspects of designs. Future plans make effective use of user feedback from evaluation.
  • Presentation [10 points]: Focused, clear, and concise. Stick to time limit. Use of visuals to help illustrate ideas.