natural world
senses: visual, auditory, touch, taste, smell
can still be artificial
fully digital environment
headsets
visual focus, auditory, minimal touch
audio
motion
haptics
taste
smell
augment physical motion in digital way
aligning physical and virtual realities
tangible user interfaces
vibrotactile feedback
passive haptics
simulate experiences of eating and tasting
virtual food texture
authentic smell diffusion
augment movies
most say no
no visual
lack of spatial aspect
does not react to the environment
some undecided
state of mind, carried away
most said it is VR
no part of physical world is visible
MR because interaction is visible
virtual mario controlled by physical controller
unanimously not MR
missing spatial aspect
if this in MR, everything is
MR if mario standing in the room
blending virtual and physical environments
spatial registration of physical
(multi)sensory experiences of virtual
embodied interaction