what is mixed reality?

reality

reality-virtuality continuum

physical reality

natural world

senses: visual, auditory, touch, taste, smell

can still be artificial

virtual reality

fully digital environment

headsets

visual focus, auditory, minimal touch

augmented virtuality

bring physical into virtual

still mostly virtual

augmented reality

mostly physical environment augmented with virtual parts

beyond visual senses

translate physical into digital

audio

motion

haptics

taste

smell

audio

motion

augment physical motion in digital way

aligning physical and virtual realities

haptics

tangible user interfaces

vibrotactile feedback

passive haptics

taste

simulate experiences of eating and tasting

virtual food texture

smell

authentic smell diffusion

augment movies

cilia developer kit

experts: what is AR?

merging 3D graphics with real world

spatial registration in the physical environment

combining human, digital, and physical

user in control

virtual content interacts
with the real world

in the physical space you are currently in

contextual digital overlay

experts: what is VR?

fully synthetic

fully immersive

necessity of head tracking

isolated user

ability to visit remote places

experts: what is MR?

everything in the continuum

"strong" AR

AR + full immersion

realities that are mixed
in a state of transition

experts: is it MR?

listening to music

most say no

no visual

lack of spatial aspect

does not react to the environment

some undecided

state of mind, carried away

tilt brush

tilt brush + hands

most said it is VR

no part of physical world is visible

motion input for interacting with VR

MR because interaction is visible

super mario bros

virtual mario controlled by physical controller

unanimously not MR

missing spatial aspect

if this in MR, everything is

MR if mario standing in the room

core requirements of MR

spatial registration

physical environment visible

simple input is not sufficient

existing notions of MR

themes

notions of MR

not mutually exclusive

overlaps exist

continuum

traditional notion

mix of real and virtual in single display

augmented reality or augmented virtuality

synonym

MR as a synonym for AR

interchangeable terminology

MR defined in context of AR

collaboration

interaction between AR and VR users

physically separated

mapping of spaces

combination

MR as a combination of AR and VR

distinct parts that are not tightly integrated

switch between AR and VR

alignment

alignment of environments

synchronization between physical and virtual

distinct physical and virtual parts

strong AR

stronger version of AR

advanced environmental understanding

interaction

conceptual framework for MR

dimensions

not one definition

derived from analyzing differences in notions

five dimensions

number of environments

number of physical and virtual environments

co-presence and collaboration

options: one or many

number of users

how many required

collaboration

options: one or many

level of immersion

how immersed users feel on digital content

not linear relationship with virtuality

head-worn display not always immersive

options: not, partly, or fully

level of virtuality

how much digital content the user perceives

VR is fully virtual for visual

reality-virtuality continuum

options: not, partly, or fully

degree of interaction

implicit and explicit

implicit: sensed movements

all MR requires implicit

explicit: intentionally providing input

not GUIs separate from MR scene

options: implicit, explicit

input

input to inform MR experiences

motion, location, sensing

output

output to user senses

change their perception

heavily visual in many examples

audio, haptics, taste, and smell

temperature, balance, and others

questions?

reading for next class

Tangible Bits?
Hiroshi Ishii and Brygg Ullmer