integral to design process
collect and analyze data when interacting with a design artifact
goal: improve artifacts design
usability and user experience
designing for self or colleagues
assumptions about what users will use
evaluation enables checking that a design is correct and get at the root cause
users expect more than just a usable system
pleasing and engaging experiences
well-designed products sell
make informed design decisions rather than debating
ranges for low-fidelity prototypes to complete systems
depends on the stage of design and the context of use
different types of evaluation are needed
main criteria: what the user needs or wants
depends on what is being evaluated
controlled lab studies vs in-the-wild studies
remote studies
depends on the type of product and the development process
new concept or upgrade on existing one
formative vs summative evaluations
rapid iterations
control what users do, when they do it, and for how long
reduce outside influence and distractions
evaluate software applications with seated participants
fundamental HCI process
evaluating user interfaces in controlled setting
primary goal: determine whether an interface is usable by intended users
recordings of interactions
hundreds, thousands, or millions
evaluate a product or participate in study
short, simple tasks
evaluate people's everyday lives
more controllable than in the wild
smart homes
field studies
help identify opportunity for new technology
establish the requirements for a new design
facilitate the introduction of technology
inform deployment of existing technology in new contexts
methods: observation, interviews, and interaction logging
data: events and conversations
goal: be unobtrusive, avoid influence on behaviors
influence may be inevitable
look at how new technology or prototypes deployed and used
give up control of what is being evaluated
logging and analyzing interaction data
web analytics
contrast detailed and planned studies
typically early in design process
informal
minimal resources
obtain richer understanding
usability testing combined with observations in the wild
different pros and cons
consistency
reproducible / replication
high: controlled experiments
variable: observations
measures what is intended
depends on goals of study
how environment influences results
controlled experiments
participant awareness of being studied
results are distorted
observational data
interviews
how generalizable are the findings
narrow vs wide
overstating results
Chapter 9: Data Analysis, Interpretation, and Presentation
Interaction Design: Beyond Human-Computer Interaction