social interaction

conversational interaction

face-to-face conversations

typical form

mutual greetings

take turns asking questions, giving replies, and making statements

use implicit or explicit cues to close

mutual closing

conversational rules

Rule 1: the current speaker chooses the next speaker by asking a question, inviting an opinion or making a request.

Rule 2: another person decides to start speaking.

Rule 3: the current speaker continues talking.

coordination mechanism

indicate how long they are going to talk

explicit question asking

subtle cues: back channeling, body orientation, gestures, gaze

breakdowns

rules not always followed

interruptions

listener may no take up cue

repairing

remote conversations

chat applications

how do we handle breakdowns via chat applications like discord?

video conferencing

synchronous video / audio communication

feedback about who is talking

screen sharing

text chat

greetings?

how do we handle breakdowns via video conferencing applications like Zoom?

co-presence

(physical) coordination

collaborative / competitive

verbal commands

non-verbal: nods, shakes, winks, glances, and hand gestures

physical objects

awareness

knowing and understanding:

who is around

what is happening

who is interacting with whom or what

shareable interfaces

capitalize on coordination and awareness mechanisms

digital whiteboards, interactive tabletops

equitable participation

social translucence

visibility of users and actions

awareness of what others are doing and where

accountability for actions

discord

what are some social goals of using discord?

what kinds of conversations are supported?

how are visibility of the others and awareness supported?

what kinds of social protocols and conventions are used?

what kinds of coordinations are involved?

are there any social phenomena that occur on discord that wouldn't happen in face-to-face/remote settings?

telepresence

virtual tabletops

Hiroshi Ishii presents TeleAbsence, Ars Electronica Garden Cambridge from Tangible Media Group on Vimeo.

social vr

virtual reality “face-to-face” conversations

avatars

attend events, create art, play games, explore environments

telepresence robots

give remote participants a physical presence

navigation challenges

different social interactions

awareness and coordination

questions?