15 October 2015–14 February 2016
18 June–20 September 2015
The Contemporary Jewish Museum in San Francisco incorporated Total Perspective Vortex in an exhibit entitled Night Begins the Day: Rethinking Space, Time, and Beauty, “an exhibition featuring the work of twenty-seven artists, scientists, and creative thinkers that, in this current moment of expansion through scientific development, look at three aspects of contemporary art that can be seen as emerging from the historic precedent of the sublime: technological innovation; new understandings of time; and new expressions of awe and fear that have emerged from contemporary irony and cultural critique.”
23–25 January 2015, 2–6 March 2015
CCT set up an expo booth at PAX South 2015 in San Antonio to promote our DMAE program. As a draw, we ran Panoptic on the Oculus Rift. Attendee interest in the Rift was very high and there were no other Rift demos at the show, so we had a 45-minute wait to see our tiny booth. This success led to an installation at GDC 2015, where we were just one of many.
9 May 2014
enOvation was a joint program of the LSU College of Engineering and the LSU College of Music and Dramatic Arts that supported student projects combining engineering with performance. I mentored a group of students including Bruno Beltran, Mitchell Mason, Jessica Sprick, Danny Holmes, and Zachary Berkowitz, who constructed a sit-down video game cabinet and implemented an arcade shooter that responded to skillful play with evolving music. This project was installed at CCT’s Red Stick FutureFest.
20 April 2014
Undergraduate Adam Fitzgerald developed a new Skeletal Tracking Server to drive our traveling 3D TV VR display. We demonstrated this system at the kick-off of the LSU College of Engineering’s Breaking New Ground campaign, an effort to raise funds for a $100 million renovation of Patrick Taylor Hall.
Summer 2013, 2014
During the summers of 2013 and 2014, Jesse Allison, Tim Wright, and I presented a two-week iOS application development bootcamp, on of CCT’s many summer camps. We cover technical background in the first week, from Objective C to iOS Cocoa, and develop prototype apps the second.
28 November 2012
I was named one of the Baton Rouge Business Report’s 2012 Forty Under Forty. This award honors young people making an impact on the Baton Rouge community, and apparently that includes me. It was a good party.
22–26 July 2012
I presented the paper “Rendering Planetary Terrains using Heterogeneous Data Sets” at the 2012 Meeting of the International Planetarium Society at the Louisiana Art & Science Museum in Baton Rouge. I also served on the organizing committee of this conference.
Panoview was demonstrated at SC11 in Seattle in November 2011 running on a 2×2 array of Planar LX4646L–3D LCDs, and at Cinegrid 2011 in San Diego in December 2011 running on the Calit2 NexCAVE. It also helped mark the Tenth Anniversary of CCT on 26 October 2011.
Kinect + 3D TV = Virtual Reality creates an inexpensive immersive virtual reality display environment from consumer-grade components. Stereoscopic viewing is provided by a Panasonic 3D plasma TV and user tracking by a Microsoft Kinect. Skeletal tracking uses OpenNI, shown here running on an Ubuntu Linux PC with NVIDIA graphics. The renderer is Electro and the demonstration includes Total Perspective Vortex. The head tilt (toward the end of the video) is a distinguishing characteristic of this system. This work was publicly demonstrated at LSU’s TechPAWlooza 2011 and cited by the MIT Technology Review in an article placing gestural interfaces among the top 10 emerging technologies of 2011.
Particle Dreams in Spherical Harmonics is a virtual reality experience designed and developed with Dan Sandin and Laurie Spiegel for the Calit2 StarCAVE. It uses a CUDA particle system running within “Thumb,” the VR application framework developed for Tellurion.
13 January 2011
I participated in a panel discussion on collaboration in research with Dan Sandin and Tom DeFanti as a part of the opening of a retrospective of Dan & Tom’s work called Synthesis: Processing and Collaboration at gallery@Calit2. This event also included the opening of a new piece for the StarCAVE entitled Particle Dreams in Spherical Harmonics, which I developed with Dan Sandin and Laurie Spiegel.
23 November 2010
I delivered the paper A Multi-viewer Tiled Autostereoscopic Virtual Reality Display at the 17th ACM Symoposium on Virtual Reality Software & Technology at Hong Kong Polytechnic University, Hong Kong, China.
13 October 2010
I was invited by collaborator and EVL-graduate Helen-Nicole Kostis to deliver a talk as part of NASA Goddard Space Flight Center’s Information Science & Technology Colloquium Series. My presentation, Interactive 3D: Displays and Applications, covered some of the recent and ongoing research projects with which I have been involved.
The Moonwall is an exhibit in the Shoot for the Moon gallery at the Adler Planetarium in Chicago. It consists of 12 NEC X461UN ultra-narrow-bezel LCD displays, totalling 5440×2304 pixels over a 13.3×5.6 foot area. It provides a high-resolution interactive fly-over of the moon, as represnted by data from NASA’s Lunar Reconnaisance Orbiter. The software is an application of Tellurion, the implementation of my doctorial research. My involvement with this project partially funded my Ph.D., continues to fund some of my on-going research, and enabled me to attend the the launch of LRO/LCROSS.
4–6 August 2009
In July 2006, UIC Art & Design professor Daria Tsoupikova and I traveled to Kizhi Island in Lake Onega, Republic of Karelia, Russia, to document the 300-year-old wooden cathedrals found there. We recreated the scene in an interactive virtual reality experience, which we demonstrated on the small screen in the Information Aesthetics Showcase at SIGGRAPH 2009 in New Orleans.
4–6 August 2009
The CCT TacTile appeared at SIGGRAPH 2009 in New Orleans. A few of my students from the Spring 2009 offering of CSC 4263 Video Game Design came along to demonstrate their work. In addition, LSU professor Brygg Ulmer’s research group augmented the table with an RFID-sensing tangibles tray for application control and interaction.
23 October 2008
1 July 2008
I presented the paper Real-time Digital Dome Rendering Techniques and Technologies at the 2008 meeting of the International Planetarium Society at the Adler Planetarium in Chicago.
16 May 2008
In May 2008 I was invited to present a seminar at the Center for Computation and Technology at Louisiana State University in Baton Rouge, LA. I presented my thesis work, the planetary-scale terrain composer. CCT’s facilities include a Sony SXRD 4096×2048 projector, driven by a PC with a pair of NVIDIA Quadro 4600s, which I used for my live demonstration, shown here.
Tellurion was demonstrated as a part of EVL’s involvement in the 2008 meeting of the American Association for the Advancement of Science (AAAS). The installation used Calit2’s OptIPortable, a 5×3 tiled display designed to unfold from a road case.
30 March 2007
Tellurion was demonstrated using the StarCAVE at Calit2 on the campus of the University of California, San Diego. A direct descendant of EVL’s CAVE design, the StarCAVE is a 17-screen cylindrical virtual reality display. It uses 34 JVC projectors at 1920×1080 to produce circularly polarized passive stereo 3D on 5 walls and the floor. Each pair of projectors is driven by a workstation with an NVIDIA Quadro 5600. 6 degree-of-freedom head and hand tracking is provided by an ART motion tracking system. In this image, the fifth wall slides forward on rails to enclose the environment.
Tellurion was demonstrated using the 60-tile Varrier at Calit2 on the campus of the University of California, San Diego. This installation had a 12×5 array of 21-inch LCD panels, each with a resolution of 1600×1200. Linescreen resolution was 536 lines per foot, which afforded an effective visual acuity better than 20/30. The display was driven by a cluster 16 PCs, each with a pair of NVIDIA GeForce 7900GTXs.
StarFlight is on exhibit at the Adler Planetarium in Chicago in two areas: the CyberSpace Gallery, and the Space Visualization Laboratory, shown here. Both installations use the Elumens VisionStation.
November 2006—February 2007
Mars is on exhibit at the Adler Planetarium in Chicago in the Our Solar System Gallery. The installation uses three LCD displays at 1600×1200 driven by a single NVIDIA GeForce 8800 via a Matrox TripleHead2Go.
For a number of years Mars was the primary demonstration of the 60-tile Varrier at Calit2 on the campus of the University of California, San Diego. It was the first application to be shown on this Varrier, and the construction of this display provided the motivation for the creation of the Mars visualization during the summer of 2006.
September and November 2005
The Autostereo Video Telecommunication application was demonstrated at iGrid2005 in San Diego and SC’05 in Seattle. In both cases, stereo video was streamed to and from an identical installation at EVL in Chicago.