CSC 4263 Video Game Design — Spring 2012

Video Game Design for Spring 2012 focused on high-resolution stereoscopic game development using the Unity Game Engine on the Planar Systems 3D display. Details are found at Prof. Leigh's UIC CS426 2012 course web site. Click the images below to enlarge.

SteamPocalypse (Velocikitten Studios)

Meghan Scuderi (LSU)
Cameron Tinker (LSU)
Joseph Strubhart (UIC)
Tony Dakhoul (UIC)
Kevin Klemm (UIC)


PychoSurgeon (Tiger Fighting Dragons)

Christian Dell (LSU)
Alex Reeser (LSU)
Laura Bronkhorst (UIC)
Ian Spaulding (UIC)
Meriya Thomas (UIC)


Grapple (Unit 5)

Sean McIntosh (LSU)
Brian Munce (LSU)
Tabari Williams (LSU)
Eric Abernathy (UIC)
Jaspreet Sethi (UIC)


Tailing Toasty (Cranium Soup Productions)

Joseph Ebey (LSU)
Guillermo Habeych (LSU)
Jeff Foucha (LSU)
Heba Basiony (UIC)
Christopher Bohlen (UIC)
Christopher Ciezczak (UIC)


Space Game (Return 0 Studios)

Nicholas Hathaway (LSU)
Rui Yao (LSU)
Jason Todd (LSU)
Calin Lupas (UIC)
Zak Killelea (UIC)
Niyaz Ahmed Amanullah (UIC)


Castle Siege (dData Games)

Alex Keeler (LSU)
Andrew Reilley (LSU)
Daniel Lenar (UIC)
Thomas Marrinan (UIC)
Alex Montague (UIC)


Wrecking Ball Blast (Rogue Shark)

Greg Pitcher (LSU)
Joshua Seitz (LSU)
Santiago Bestani (UIC)
Juan Ignacio Molteni (UIC)
Christopher Bohlen (UIC)


Critical Mass (Delirium Studios)

Michael Brummerhop (LSU)
Erik Dunkan (LSU)
Michael Lesane (LSU)
Vaibhav Govilkar (UIC)
Payas Tikotekar (UIC)


Truck Golf (studio9)

John Traylor (LSU)
Daniel Lorio (LSU)
Chen Fang (LSU)
Talon Tarter Art (LSU)
Eugene Magdel (UIC)
Eric Chou (UIC)


kooima@csc.lsu.edu