CSC 4263 Video Game Design — Spring 2011

Video Game Design for Spring 2011 focused on 4K-resolution game development using the Unity Game Engine. Details are found at Prof. Leigh's UIC CS426 2011 course web site. Click the images below to enlarge.

Zombie Defense (NxtLevel Games)

Derek Bolt (UIC)
Kamal Sarumi (UIC)
Adam McGovern (UIC)
Will Lee (LSU)
Gretchen Bangs (LSU)


Warrior (Dead Pixel)

Brandon Michael Watts (LSU)
Kevin McCray (UIC)
Hung Yuk Park (UIC)
Boris A. Umantsev (UIC)


Super Jason Leigh Strikes Back (When It's Done)

Li, Qin (UIC)
Herrmann, Bradley (UIC)
Morua, Michael (UIC)
Chouest, Stephen (LSU)
Irving, Sam (LSU)


SAMMi (T5)

Abner O. Cordon (UIC)
Kowalski, Pete (UIC)
Grunchich, Paul (UIC)
Echavarria, Uriel (LSU)
Vo, Truong (LSU)


ReRoute (O.C.D)

Alvin George Wallace Jr. (LSU)
Josh Newbins (LSU)
Rochelle Wooden(LSU)
Joseph Rodriguez (UIC)
Andrew Sennebogen (UIC)


PA421 (Umm Yeah Games)

Chad Thompson (LSU)
Jessica Carazo (LSU)
Andre Langston (LSU)
Kyle Marek (UIC)


Xtricate (Battle Kitten Software)

Alan Miller (LSU)
Leah Farner (LSU)
Chris McKnight (LSU)
Shaheer Ahmed (UIC)
Matthew Ramir (UIC)


Project Mech Tactics (Team 9)

Brent Ragas (LSU)
Juan Mendez (LSU)
Sun Kwon (UIC)
Eric Wagner (UIC)


Crazy Acres (WTFunativity)

Patrick Doucet (LSU)
Kendall Baumy (LSU)
Brady Delhomme (LSU)
Yuriy Myronchenko (UIC)
Stanley Chui (UIC)


Robots vs. Zombies (Sharp Edge Games)

Brian Mykietka (UIC)
Brad McGinnis (UIC)
Ashwini Naik (UIC)
Chris Migliore (LSU)
TahJah Krauss (LSU)


kooima@csc.lsu.edu