CSC 4700 Video Game Design — Spring 2010

Video Game Design for Spring 2010 focused on 4K-resolution game development using Processing on the TacTile multi-user multi-touch LCD. Details are found at Prof. Leigh's UIC CS426 2010 course web site. Click the images below to enlarge.

Rise o' the Urchins (Dark Tide Software)

Keaton Robinson (LSU)
Michael Davis (LSU)
Paul Grenning (UIC)
Mike Baker (UIC)


Neo Tank (Nemesis Games)

Phillip LeBlanc (LSU)
Brady Delhomme (LSU)
Joseph Ausmann (UIC)
Nabil Kherouf (UIC)


Powerputt (B2 Bomber Games Inc.)

Kevin Anthony Cherry (LSU)
Katherine Herrin (LSU)
Ivan Collazo (UIC)
Matthew Byrne (UIC)


Touch Warfare (Descrubify)

Justin Lewis (LSU)
Brett Smith (LSU)
Xiao Ming Li (UIC)
Robin Rogowski (UIC)


Reach (Kenchi Games)

Jason Charles Kincl (LSU)
Sara Fradella (LSU)
Tia Shelley (UIC)
G. Daniel Felt (UIC)


POL (Magnetic Enigmatic)

Jeremy Dean Meador (LSU)
Lee Vanderlick (LSU)
Karan Chakrapani (UIC)
Todd R. Silvia (UIC)


Frogger (Red Wing Games)

Geoffrey Badeaux (LSU)
Jessica Broussard (LSU)
Rommel Bhargava (UIC)
Rohan Dargad (UIC)


SK8 (stReetCO)

David Dixon (LSU)
Shi Ning Sun (LSU)
Daniel I. Ban (UIC)
Jameson Li (UIC)


SuperSurgeon (Pacemaker Games)

Hunter Whitefield Shea (LSU)
Andre Langston (LSU)
Kyrie Van Loo (UIC)
Nick Villarreal (UIC)


kooima@csc.lsu.edu